XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

XNA 3.0 Game Programming Recipes: A Problem Solution Approach

Book Description

Join the revolution today! 3.0 greatly simplifies the of your own games, lowering the barrier for programmers to get into development. In , you can start coding your games from the very start, a true revelation compared to other game environments. doesn’t sacrifice power for this ease of use—it is built entirely on DirectX technology.

Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA for the 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.

What you’ll learn

This title covers virtually every feature of the XNA 3.0 Framework. It focuses primarily on 2D and graphics programming, but other game programming features such as audio playback, networking, and mobile gaming are also discussed in detail.

These are some of the topics that are being covered in depth:

  • How to create 2D graphics
  • rendering techniques at various levels of difficulty
  • Creating games for the Zune mobile device
  • Loading, rendering, and animating 3D models
  • How to read input devices: keyboard, mouse, and 360 Controller
  • Using audio to spice up your game
  • Adding networking to your game to challenge your friends
  • Architectural XNA features, such as GameComponents
  • The content pipeline: one of the three major components in XNA game development
  • A whole list of HLSL techniques!

Who is this book for?

This book is for everyone! Whatever your experience, you will find a recipe to suit your need and skill. Great care has been taken to ensure the easier recipes provide a great deal of detail so they can be followed by readers without much programming experience. Each chapter gradually builds in difficulty so you will be able to progress through it as your XNA coding improves and you move on to more sophisticated techniques.

About the Apress Recipes Series

Apress Recipes series books are carefully selected compendiums of solutions and techniques to help you solve the difficulties that regularly beset developers when they are learning a new language or technology. The recipes are short, and each provides a step–by–step explanation and working code example that allows you to successfully solve your problems and progress with your .

About the Author

Riemer Grootjans received a degree in electronic engineering with a specialization in informatics at the Vrije Universiteit Brussel. He is currently a member of a research team working toward a Ph.D. where he is responsible for the visualization of 3D data.

For a few years, Riemer has been maintaining a web site with tutorials for DirectX. Since the early beta stages of XNA in 2006, he has ported all his content to XNA and is helping more than 1,000 people on their path to XNA success every day.

In July 2007 and 2008, he received the
MVP Award for his contributions to the XNA community.

Book Details

  • Paperback: 500 pages
  • Publisher: Apress (March 9, 2009)
  • Language: English
  • ISBN-10: 143021855X
  • ISBN-13: 978-1430218555
  • File Size: 7.6 MiB

E-Book

[FP] Apress.XNA.3.0.Game.Programming.Recipes.Mar.2009.rar
[UN] Apress.XNA.3.0.Game.Programming.Recipes.Mar.2009.rar

Paper Book

[Amazon] XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
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