More iPhone Cool Projects

More iPhone Cool Projects

Book Description

Everyone is developing applications, and it’s clear why. The is the coolest device available, and the makes it simple to get an application out into the unstoppable app market. With hundreds of thousands of app developers entering the game, it’s crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative application developers have developed cool, best-selling .

Not only does every successful application have a story, but behind every great app is excellent code. In this book, you’ll see the code and learn how to use it to make your own cool applications. You’ll learn everything from how Joost works to the Unity game engine, from the mathematics of visual processing to the latest Flash and iPhone projects. This book shares the secrets of the coolest iPhone being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.

What you’ll learn

  • Game with Unity and iPhone
  • Unit testing and iPhone-specific testing tools
  • How to approach and solve complex app roadblocks
  • The best code fully explained and presented with screenshots

Who this book is for
iPhone application developers of all experience levels and development platforms

About the Author
Ben Britten Smith has been writing on platforms for 15 years. Most notably he was given an Academy Awardf or Technical Achievement for his feature film work with Mac-based suspended camera control systems. Lately he has switched his efforts from the big screen to the small screen.

His first iPhone game, SnowDude, was published to the a few months after the SDK became available.Since then he has written a dozen apps for various clients including the games: Snowferno, the award winning Mole – A quest for the Terracore Gem, and the Gambook Adventures series of games. Ben lives in Melbourne, Australia with his wife Leonie and their pet bunnies.

Scott Penberthy began coding shortly after the II was launched in the 70’s. His addiction to writing fully bloomed with a scholarship to MIT, where he wrote a multiplayer online game that brought his school’s antique computer to its knees. After graduating, Scott took a job at IBM Research, the birthplace of IBM’s products and services. After running up the corporate ladder in the 90’s building massive sites, he jettisoned in 2005 to return to his true love of coding. Now a successful entrepreneur, Scott runs an app studio in New York City.

Book Details

  • Paperback: 360 pages
  • Publisher: Apress (June 30, 2010)
  • Language: English
  • ISBN-10: 1430229225
  • ISBN-13: 978-1430229223
  • File Size: 6.6 MiB

E-Book

[FP] Apress.More.iPhone.Cool.Projects.Jun.2010.rar
[UN] Apress.More.iPhone.Cool.Projects.Jun.2010.rar

Paper Book

[Amazon] More iPhone Cool Projects
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