JavaFX Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements

JavaFX Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements

Book Description

Enough about learning the fundamentals of the intriguing platform; it’s now time to start implementing visually stunning and dynamic -based rich applications (RIAs) for your desktop or front end. This book will show you what the platform can really do for desktop and front ends. It presents a number of excellent visual effects and techniques that will make any application stand out—whether it’s animation, multimedia, or a . The techniques shown in this book are invaluable for competing in today’s market, and they’ll help set your RIAs apart from your competitor’s.

  • Create visual effects that perform well.
  • Add subtle animations to bring any application to life.
  • Use the graphical power of the platform.

You’ll learn how to:

  • Create and customize a particle system.
  • Learn tricks for creating compelling transitions.
  • Take advantage of animated lighting.
  • Create impressive animations with quintic Bézier interpolators.
  • Add realistic physics to animations.
  • Combine effects to create compelling visual content.

Who is this book for?
This book is for all JavaFX developers and aspiring developers. Anyone with basic experience can get started in minutes.

About the Author
Lucas L. Jordan is a life long computer enthusiast and has worked for many years as a Java developer. He is currently interested in mobile and in using JavaFX to finish the many computer games he has started over the years.

Book Details

  • Paperback: 300 pages
  • Publisher: Apress (December 17, 2009)
  • Language: English
  • ISBN-10: 1430226234
  • ISBN-13: 978-1430226239
  • File Size: 6.1 MiB

E-Book

[FP] Apress.JavaFX.Special.Effects.Dec.2009.rar
[UN] Apress.JavaFX.Special.Effects.Dec.2009.rar

Paper Book

[Amazon] JavaFX Special Effects: Taking Java™ RIA to the Extreme with Animation, Multimedia, and Game Elements
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